![]() This means having easy access to an ingame map editor and the ability to distribute these maps easy to other users (copy one file). That’s really low level modding, while I would like to see possibilities for high level modding. And then the second important thing is, I definitely don’t want the players of my game to need to know what UE4 is and how to use the UE4 editor. Small teams might only use blueprints etc, and I don’t think it will be ever possible to create a customized version of the UE4 editor just with blueprints. ![]() I’m not sure about this modding stuff… It might be feasible for a “big” team of developers like ARK has (I call big everything > 5), but for someone who is creating a game alone or in a very small team I don’t think this is the type of modding I want to see officially supported by Epic.
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